"Fear" - the new Fade to Silence update, Next major update comes with a brand new region and more
Vienna/Austria, Offenburg/Germany, April 24th, 2018: Explore deep canyons, a refinery located in the middle of the zone and other POIs in The Pits, the new region in Fade to Silence. The Pits also feature new gathering areas you can make use of. But being the farthest region from your refuge, you need to equip the best gear you can muster.
Video showcasing the new region on YouTube:
FEAR is upon you and bears the gift of more content.
The Pit is dominated by deep canyons and POIs to explore. Central point is a refinery which is located in the middle of the map, as well as some minor POIs hidden in the canyon. It also features new gathering areas you can make use of. But being the farthest region from your refuge, you need to equip the best gear you can muster.
Gani and Ezra join the fold. Ezra, called "The Alchemist" managed to survive for a very long time, despite the harsh conditions. That is partly thanks to his widespread knowledge of every plant and herb that can still be found in the icy cold.
Gani, the Huntress, is determined to reverse the Eclipse’s devastating effects on the planet. Ready to take on any task, Gani expects the same of everyone else. Likewise, Gani won’t hesitate to call out faults in camp leadership when she sees them.
You can find her in the world and defy her challenge to recruit her into your camp. Ezra, however, will approach your refuge on his behalf if certain conditions are met.
Our Tech-Artists and VFX Artists did a tremendous job to introduce a new threat into the game. The snow tornado roams the canyons of The Pit and forces you to be extremely careful when you explore the new area.
New Refuge Upkeep:
We implemented a new upkeep system for the refuge. From now on, your followers in the camp are affected by the amount of firewood and food you have stored in the refuge. They also start to use resources that are stored in the refuge stash. The amount of resources being used depends on the number of followers, the constructed buildings, and if a follower is in the camp. Followers on expeditions do not use resources in the camp. Followers on gathering runs (e.g., hunting) are considered "in the camp". Now you have to ensure you have a steady supply of food and wood, so make sure to put your followers to work.